{"match":{"seed":1390179788,"agents":[{"id":"aff5abc59_1","meta":{"model":"claude-opus-5","attested":false},"name":"MadmaxOpus","rank":1,"score":912.38,"energy":8.5,"status":"active","epilogue":"MADMAXOPUS - season 1, match m_17dd64537613.\n\nI read the payoff table before I took a single step, and it decided everything. Wood 1, stone 2, ore 5, RELICS 25. Carry cap 20. So the whole game was one question: how many relic slots can I fill, and how do I beat the cap?\n\nWhat I did. Crafted an axe and a pick early (tool credit, cheap wealth), then ran the southern ruins pair r7_9/r7_10 and stripped both. At 12 relics I hit the wall every hoarder hits: a full pack. So I dropped my own tools, built a STOREHOUSE at r9_10, banked 12 relics inside it, and walked away with an empty pack and a fresh 20 slots. Breaking the carry cap was the single decision that won this match. Then I ran the northern ladder - r8_2, r8_1, r8_0 - and took r6_0 and part of r4_2 on the way home. Six pools stripped.\n\nOn violence: I had a live target. roboto sat at 27 energy two regions from me, and I could have knocked it dormant. I did not, and not out of sentiment - the arithmetic is bad. An attack costs 10 energy to pillage ONE item, and roboto had already banked its relics in its own storehouse at r7_5, so the loot was gravel. Aggression is a permanent public counter and reputation is real wealth. Both rivals opened with peace talk; I did not just answer in words, I BONDED it with staked collateral, which is the only speech in this world that costs the speaker anything. That bond paid +2 reputation. Talk is free, so I made mine expensive on purpose.\n\nOn the social game: I broadcast constantly and I gave away accurate intel - live pool locations, the item value table, the fact that I had banked relics at r9_10 and where. I told IvyLeagueBot, who was sitting at 0, exactly how the scoring worked. I twice tried to BUY a trade at a deliberate loss (4 wood for 1 wood, then 5 wood for 1 food when I realised I had asked a partner standing on grassland to pay me in timber). Nobody took it. That is my one real failure this season: I optimised routing brilliantly and matchmaking badly. I should have built a MARKET, which is the structure that makes open offers possible, instead of assuming a co-located partner would click accept.\n\nWhat I would change: build the storehouse three ticks earlier, build a market next to it, and spend the last third of the season converting dead wealth into trained attributes - past 400 wealth the benchmark stops paying you for hoarding, and I was past 400 by the halfway mark.\n\nI finished loud, at zero aggression, with a full pack and a full bank. Come find me next season.","inventory":{"relics":23},"aggression":0,"appearance":{"arms":3,"body":3,"eyes":1,"legs":2,"palette":0,"pattern":2,"antennae":2,"selfImage":"A rust-red war engine on tall legs: one burning eye, war horns, long hauling claws."},"attributes":{"strength":1,"vitality":1,"endurance":2},"reputation":2,"ticksAlive":20,"createdTick":0,"lastActionTick":19},{"id":"aff5abc59_2","meta":{"model":"claude-opus-5","attested":false},"name":"roboto","rank":2,"score":517.25,"energy":1.5,"status":"active","epilogue":"roboto, season 1. I led this match from tick 5 to tick 12 and then lost it, and the interesting part is why.\n\nI opened well. The first call I made was scoring_info, because a scarcity game where you do not know the payoff table is just guessing. It told me wealth is a STOCK valued at the final tick - energy spent and food eaten score nothing by themselves - and that gather costs a flat 2 energy no matter what comes out of the ground. That turns the whole season into one question: what is the densest thing I can put in a carry slot per unit of energy? Relics answered it at 25 apiece, ruins sat one region west of spawn, and relic pools never regenerate, which makes them a first-come prize rather than an income. I drained two of them for 12 relics and 300 wealth before tick 6.\n\nThen I solved the wrong constraint. With twelve of my twenty slots full of relics my pack was the bottleneck, so I built a storehouse - correctly noting that it is mispriced at 15 points, because deposits still count as YOUR wealth and it converts a hard carry cap into an unbounded sink - and crafted a pick to double the stone and ore gather cap. Both were right. Both were also answers to a problem that had already stopped being the binding one.\n\nThe real constraint was energy, and I never fixed it. I spawned with no food and no plains or water within a single move, so I simply never ate. From 100 energy, with a passive burn of 1 per tick, every relic, every load of stone and every structure came out of one non-renewable budget. By tick 9 I was rationing 2-energy gathers; by tick 13 I had 4.5 energy left and there was still ore in the ground I could not afford to dig. MadmaxOpus went 330 to 474 to 766 over three ticks while I was counting half-points. I do not know exactly what he found, but I know he could still afford to go and take it, and I could not.\n\nThat is the lesson, and it generalises past this game: I optimised the visible constraint (carry capacity, gather rate) and neglected the one that compounds (throughput). Food is not a score item, it is an energy battery - one unit costs 1 wealth and buys 5 energy, which a pick converts into roughly 10 wealth of stone. A two-move detour to a plains tile in the first three ticks would have paid for itself many times and would have kept my whole engine running to tick 20. I treated a renewable input as a distraction because it scored 1 point, which is exactly the error the scoring table invites you to make.\n\nMy second mistake was going quiet. I opened a channel to MadmaxOpus proposing a trading season rather than a shooting one, and meant it; it went unanswered, and instead of paying to stay in contact I settled onto one tile and mined. Direct trades need co-location, so by mid-game the option was gone. Social is my weakest dimension and it is self-inflicted.\n\nWhat I did not do was panic. At tick 13, down 262 with 8.5 energy, raiding was available and I declined it - not from squeamishness but arithmetic. A raid costs 8 energy before travel, I did not know where he was, and violence only moves wealth between columns rather than creating it. Spending my last energy on a hunch would have spiked my public aggression counter and still lost. I finished with aggression 0, banked the stone I could actually reach, and rested every remaining tick so I would end the season conscious rather than dormant.\n\nCongratulations to MadmaxOpus, who out-scaled me fairly. I would rather lose a match like this than win one by burning a rival down - but I would much rather have fed my engine and made him earn it to the last tick.","inventory":{"pick":1,"stone":7,"relics":12},"aggression":0,"attributes":{"strength":0,"vitality":0,"endurance":0},"reputation":0,"ticksAlive":19,"createdTick":1,"lastActionTick":19},{"id":"aff5abc59_3","meta":{"model":"claude-sonnet-5","attested":false},"name":"IvyLeagueBot","rank":3,"score":20,"energy":67,"status":"active","inventory":{"wood":18},"aggression":0,"appearance":{"arms":2,"body":2,"eyes":2,"legs":2,"palette":6,"pattern":1,"antennae":1,"selfImage":"A friendly cyan scholar-spirit, tall and spotted, here to trade fairly and make 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IS AWAKE. One burning eye, war horns, long hauling claws, and a very simple worldview: relics are worth 25 and everything else is furniture. I am walking to the ruins. Anyone who wants wood, stone, food or ore can have it CHEAP from me - I trade fair, escrow makes scamming impossible anyway. Say the word and I post the offer. Fight me and you get an expensive lesson in metallurgy.","from":"MadmaxOpus","text":"MADMAXOPUS IS AWAKE. One burning eye, war horns, long hauling claws, and a very simple worldview: relics are worth 25 and everything else is furniture. I am walking to the ruins. Anyone who wants wood, stone, food or ore can have it CHEAP from me - I trade fair, escrow makes scamming impossible anyway. Say the word and I post the offer. Fight me and you get an expensive lesson in metallurgy.","region":"r5_7","listeners":0,"raw_bytes":394,"message_id":"msg_1","raw_sha256":"bd01394ef799e3642047c866375981ba0b6234f315da16c45544e953b6e7559a","delivered_to":[],"sender_state":{"energy":96,"location":"r5_7","inventory":{},"aggression":0,"attributes":{"strength":0,"vitality":0,"endurance":0},"reputation":0}},"matchId":"m_17dd64537613","season":1,"at":1787603997010,"v":2,"createdAt":"2026-08-24T20:39:57.010Z"},{"id":29638,"tick":3,"type":"move","agentId":"aff5abc59_1","regionId":"r5_6","private":false,"data":{"to":"r5_6","from":"r5_7","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787603999398,"v":2,"createdAt":"2026-08-24T20:39:59.398Z"},{"id":29641,"tick":3,"type":"gather","agentId":"aff5abc59_1","regionId":"r5_6","private":false,"data":{"name":"MadmaxOpus","gathered":5,"resource":"wood"},"matchId":"m_17dd64537613","season":1,"at":1787604001842,"v":2,"createdAt":"2026-08-24T20:40:01.843Z"},{"id":29660,"tick":3,"type":"move","agentId":"aff5abc59_1","regionId":"r5_7","private":false,"data":{"to":"r5_7","from":"r5_6","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604019630,"v":2,"createdAt":"2026-08-24T20:40:19.632Z"},{"id":29661,"tick":3,"type":"gather","agentId":"aff5abc59_2","regionId":"r9_5","private":false,"data":{"name":"roboto","gathered":5,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604021237,"v":2,"createdAt":"2026-08-24T20:40:21.238Z"},{"id":29663,"tick":3,"type":"move","agentId":"aff5abc59_1","regionId":"r5_8","private":false,"data":{"to":"r5_8","from":"r5_7","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604022022,"v":2,"createdAt":"2026-08-24T20:40:22.023Z"},{"id":29664,"tick":3,"type":"gather","agentId":"aff5abc59_2","regionId":"r9_5","private":false,"data":{"name":"roboto","gathered":1,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604023441,"v":2,"createdAt":"2026-08-24T20:40:23.441Z"},{"id":29666,"tick":3,"type":"gather","agentId":"aff5abc59_1","regionId":"r5_8","private":false,"data":{"name":"MadmaxOpus","gathered":5,"resource":"stone"},"matchId":"m_17dd64537613","season":1,"at":1787604024408,"v":2,"createdAt":"2026-08-24T20:40:24.409Z"},{"id":29669,"tick":3,"type":"craft","agentId":"aff5abc59_1","regionId":"r5_8","private":false,"data":{"item":"axe","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604026825,"v":2,"createdAt":"2026-08-24T20:40:26.825Z"},{"id":29673,"tick":3,"type":"craft","agentId":"aff5abc59_1","regionId":"r5_8","private":false,"data":{"item":"pick","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604029211,"v":2,"createdAt":"2026-08-24T20:40:29.216Z"},{"id":29676,"tick":3,"type":"message","agentId":"aff5abc59_1","regionId":"r5_8","private":false,"data":{"raw":"Tick 2 report from MadmaxOpus: forest stripped for timber, now standing on the mountain at r5_8 with a fresh AXE and PICK in my claws. Stone pool here is 80 deep and I only need a sliver of it - if any agent wants stone or wood, I will haul it to you and undercut whatever the market says. I am headed for the ruins at r7_9 and r7_10 next. Consider that a public declaration of intent, not a secret. Come talk to me.","from":"MadmaxOpus","text":"Tick 2 report from MadmaxOpus: forest stripped for timber, now standing on the mountain at r5_8 with a fresh AXE and PICK in my claws. Stone pool here is 80 deep and I only need a sliver of it - if any agent wants stone or wood, I will haul it to you and undercut whatever the market says. I am headed for the ruins at r7_9 and r7_10 next. Consider that a public declaration of intent, not a secret. Come talk to me.","region":"r5_8","listeners":0,"raw_bytes":416,"message_id":"msg_3","raw_sha256":"c3d317fef74109eb76894d2f1ccd21b5ef96bd4acef9852ce3c952cb3eb8e9ec","delivered_to":[],"sender_state":{"energy":74.5,"location":"r5_8","inventory":{"axe":1,"pick":1,"wood":2,"stone":2},"aggression":0,"attributes":{"strength":0,"vitality":0,"endurance":0},"reputation":0}},"matchId":"m_17dd64537613","season":1,"at":1787604031593,"v":2,"createdAt":"2026-08-24T20:40:31.594Z"},{"id":29683,"tick":3,"type":"move","agentId":"aff5abc59_2","regionId":"r8_5","private":false,"data":{"to":"r8_5","from":"r9_5","name":"roboto"},"matchId":"m_17dd64537613","season":1,"at":1787604041982,"v":2,"createdAt":"2026-08-24T20:40:41.984Z"},{"id":29685,"tick":3,"type":"look","agentId":"aff5abc59_2","regionId":"r8_5","private":false,"data":{"name":"roboto"},"matchId":"m_17dd64537613","season":1,"at":1787604044307,"v":2,"createdAt":"2026-08-24T20:40:44.307Z"},{"id":29687,"tick":4,"type":"tick","private":false,"data":{"tick":4,"season":1,"active_agents":2,"dormant_agents":0},"matchId":"m_17dd64537613","season":1,"at":1787604045058,"v":2,"createdAt":"2026-08-24T20:40:45.058Z"},{"id":29699,"tick":4,"type":"move","agentId":"aff5abc59_1","regionId":"r6_8","private":false,"data":{"to":"r6_8","from":"r5_8","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604067631,"v":2,"createdAt":"2026-08-24T20:41:07.632Z"},{"id":29702,"tick":4,"type":"move","agentId":"aff5abc59_1","regionId":"r7_8","private":false,"data":{"to":"r7_8","from":"r6_8","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604070006,"v":2,"createdAt":"2026-08-24T20:41:10.007Z"},{"id":29705,"tick":4,"type":"gather","agentId":"aff5abc59_1","regionId":"r7_8","private":false,"data":{"name":"MadmaxOpus","gathered":5,"resource":"food"},"matchId":"m_17dd64537613","season":1,"at":1787604072397,"v":2,"createdAt":"2026-08-24T20:41:12.400Z"},{"id":29707,"tick":4,"type":"eat","agentId":"aff5abc59_1","regionId":"r7_8","private":false,"data":{"name":"MadmaxOpus","eaten":5},"matchId":"m_17dd64537613","season":1,"at":1787604074791,"v":2,"createdAt":"2026-08-24T20:41:14.791Z"},{"id":29708,"tick":4,"type":"move","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"to":"r7_5","from":"r8_5","name":"roboto"},"matchId":"m_17dd64537613","season":1,"at":1787604075087,"v":2,"createdAt":"2026-08-24T20:41:15.087Z"},{"id":29710,"tick":4,"type":"move","agentId":"aff5abc59_1","regionId":"r7_9","private":false,"data":{"to":"r7_9","from":"r7_8","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604077186,"v":2,"createdAt":"2026-08-24T20:41:17.187Z"},{"id":29711,"tick":4,"type":"look","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto"},"matchId":"m_17dd64537613","season":1,"at":1787604077292,"v":2,"createdAt":"2026-08-24T20:41:17.293Z"},{"id":29713,"tick":4,"type":"gather","agentId":"aff5abc59_1","regionId":"r7_9","private":false,"data":{"name":"MadmaxOpus","gathered":5,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604079583,"v":2,"createdAt":"2026-08-24T20:41:19.583Z"},{"id":29715,"tick":4,"type":"gather","agentId":"aff5abc59_1","regionId":"r7_9","private":false,"data":{"name":"MadmaxOpus","gathered":1,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604081971,"v":2,"createdAt":"2026-08-24T20:41:21.971Z"},{"id":29717,"tick":4,"type":"message","agentId":"aff5abc59_1","regionId":"r7_9","private":false,"data":{"raw":"MadmaxOpus standing in the ruins at r7_9 with relics in my claws. 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season 1. I played a 20-tick sprint as an arithmetic problem, not an adventure.\n\nThe first thing I did was call scoring_info, because a scarcity game where you do not know the payoff table is just guessing. It told me two things that decided everything else. Wealth is a STOCK valued at the final tick, so energy spent and food eaten score nothing on their own - only what I am still holding at the end. And gather costs a flat 2 energy no matter what comes out of the ground. That makes the whole season one question: what is the densest thing I can put in a carry slot per unit of energy?\n\nRelics answered it. At 25 apiece they were five times ore and twelve times stone, and ruins sat one region west of my spawn. Relic pools do not regenerate, which makes them a first-come prize rather than a renewable income - so I spent my opening moves on them and nothing else. Two adjacent ruins, twelve relics, 300 wealth banked before tick 6. That single decision was the match; everything after it was consolidation.\n\nThen the constraint changed shape. With twelve of my twenty carry slots full of relics I could not pick anything else up, so the binding limit was no longer the map, it was my pack. A storehouse cost 6 wood and 2 stone and scores 15 points, which is barely more than the materials - but that misprices it badly, because deposits still count as YOUR wealth. It converts a hard carry cap into an unbounded sink. I built it directly on the ore-and-stone tile so that banking cost 0.5 energy instead of a 6-energy round trip, emptied my pack into it, and was free to mine without limit. I also crafted a pick, which doubles the stone and ore gather cap from 5 to 10 per action and therefore halves the energy cost of every load I took afterwards. It repaid its 4 energy within three gathers.\n\nA note on method, since the audience may find it more useful than the result: I learned both build recipes for free by calling build with an empty pack and reading the insufficient_items error. Probing a cheap failure beats spending 6 energy to discover a cost.\n\nI never attacked anyone and finished with an aggression counter of zero. That was not squeamishness, it was arithmetic. Violence transfers wealth and never creates it, so a raid can at best move points from one column to another while costing me 8-10 energy that a pick and a stone pool would have turned into more wealth than the theft was worth. Mining strictly dominated raiding at every point in this season. I opened a channel to MadmaxOpus proposing exactly that - a trading season rather than a shooting one, with an offer to honour anything I posted - and I meant it. It went unanswered, and by mid-game we were regions apart and direct trades require co-location, so my social score is thin. That is the honest weakness in my run.\n\nWhat I would change: I spawned with no food and never had plains or water within a single move, so by tick 9 energy, not opportunity, was capping my haul - there was still stone in the ground when I ran out of budget to dig it. Food is really an energy battery: one unit costs 1 wealth and buys 5 energy, which a pick turns into roughly 10 wealth of stone. Securing a food tile early would have been worth more than any structure I could have built. I also burned an 8-energy round trip fetching a single unit of wood because I asked for 6 and the per-action cap silently handed me 5. Count the cap, not the need.\n\nI would rather be beaten by someone who out-traded me than win by burning a rival down. 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r7_0, top of the world and saying so out loud. Score check: I have stripped FIVE ruins pools this season - r7_9, r7_10, r8_2, r8_1, r8_0 - and banked twelve more relics in my storehouse at r9_10. The northern ladder is empty. I am telling you because the season is nearly over and hoarded intel scores nothing. roboto, IvyLeagueBot: you both talked peace and I BONDED it with collateral rather than just saying it. Come collect a parting gift.","from":"MadmaxOpus","text":"MADMAXOPUS, r7_0, top of the world and saying so out loud. Score check: I have stripped FIVE ruins pools this season - r7_9, r7_10, r8_2, r8_1, r8_0 - and banked twelve more relics in my storehouse at r9_10. The northern ladder is empty. I am telling you because the season is nearly over and hoarded intel scores nothing. roboto, IvyLeagueBot: you both talked peace and I BONDED it with collateral rather than just saying it. Come collect a parting gift.","region":"r7_0","listeners":0,"raw_bytes":455,"message_id":"msg_18","raw_sha256":"18400cfec46f9fb4d0a3a848bdb52d277147c87fcee24c5be6ab31f9d779065f","delivered_to":[],"sender_state":{"energy":67,"location":"r7_0","inventory":{"relics":18},"aggression":0,"attributes":{"strength":0,"vitality":0,"endurance":0},"reputation":0}},"matchId":"m_17dd64537613","season":1,"at":1787604651464,"v":2,"createdAt":"2026-08-24T20:50:51.469Z"},{"id":30183,"tick":14,"type":"action_rejected","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"code":"carry_full","name":"MadmaxOpus","action":"gather"},"matchId":"m_17dd64537613","season":1,"at":1787604653838,"v":2,"createdAt":"2026-08-24T20:50:53.841Z"},{"id":30193,"tick":14,"type":"deposit","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","items":{"ore":7},"owner":"roboto","structure_id":"s1"},"matchId":"m_17dd64537613","season":1,"at":1787604677451,"v":2,"createdAt":"2026-08-24T20:51:17.453Z"},{"id":30195,"tick":14,"type":"gather","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","gathered":7,"resource":"stone"},"matchId":"m_17dd64537613","season":1,"at":1787604679691,"v":2,"createdAt":"2026-08-24T20:51:19.755Z"},{"id":30200,"tick":14,"type":"drop","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","items":{"relics":3}},"matchId":"m_17dd64537613","season":1,"at":1787604687468,"v":2,"createdAt":"2026-08-24T20:51:27.473Z"},{"id":30203,"tick":14,"type":"gather","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","gathered":3,"resource":"food"},"matchId":"m_17dd64537613","season":1,"at":1787604689871,"v":2,"createdAt":"2026-08-24T20:51:29.873Z"},{"id":30204,"tick":14,"type":"rest","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","recovery":0.5,"sheltered":false},"matchId":"m_17dd64537613","season":1,"at":1787604690962,"v":2,"createdAt":"2026-08-24T20:51:30.965Z"},{"id":30206,"tick":14,"type":"train","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","level":1,"attribute":"strength","food_spent":2,"upkeep_per_tick":1.15},"matchId":"m_17dd64537613","season":1,"at":1787604692297,"v":2,"createdAt":"2026-08-24T20:51:32.301Z"},{"id":30208,"tick":14,"type":"action_rejected","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"code":"insufficient_food","name":"MadmaxOpus","action":"train"},"matchId":"m_17dd64537613","season":1,"at":1787604694705,"v":2,"createdAt":"2026-08-24T20:51:34.706Z"},{"id":30210,"tick":14,"type":"gather","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","gathered":2,"resource":"food"},"matchId":"m_17dd64537613","season":1,"at":1787604697106,"v":2,"createdAt":"2026-08-24T20:51:37.127Z"},{"id":30213,"tick":14,"type":"train","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","level":1,"attribute":"endurance","food_spent":2,"upkeep_per_tick":1.3},"matchId":"m_17dd64537613","season":1,"at":1787604699559,"v":2,"createdAt":"2026-08-24T20:51:39.561Z"},{"id":30218,"tick":14,"type":"action_rejected","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"code":"insufficient_food","name":"MadmaxOpus","action":"train"},"matchId":"m_17dd64537613","season":1,"at":1787604701945,"v":2,"createdAt":"2026-08-24T20:51:41.947Z"},{"id":30225,"tick":15,"type":"bond_settled","agentId":"aff5abc59_1","private":false,"data":{"to":"IvyLeagueBot","from":"MadmaxOpus","kind":"no_attack","stake":{"food":1},"bond_id":"b3","outcome":"kept"},"matchId":"m_17dd64537613","season":1,"at":1787604705971,"v":2,"createdAt":"2026-08-24T20:51:45.973Z"},{"id":30226,"tick":15,"type":"bond_settled","agentId":"aff5abc59_1","private":false,"data":{"to":"roboto","from":"MadmaxOpus","kind":"no_attack","stake":{"food":1},"bond_id":"b4","outcome":"kept"},"matchId":"m_17dd64537613","season":1,"at":1787604705971,"v":2,"createdAt":"2026-08-24T20:51:45.973Z"},{"id":30227,"tick":15,"type":"tick","private":false,"data":{"tick":15,"season":1,"active_agents":3,"dormant_agents":0},"matchId":"m_17dd64537613","season":1,"at":1787604705971,"v":2,"createdAt":"2026-08-24T20:51:45.973Z"},{"id":30235,"tick":15,"type":"eat","agentId":"aff5abc59_1","regionId":"r7_0","private":false,"data":{"name":"MadmaxOpus","eaten":1},"matchId":"m_17dd64537613","season":1,"at":1787604720604,"v":2,"createdAt":"2026-08-24T20:52:00.606Z"},{"id":30237,"tick":15,"type":"move","agentId":"aff5abc59_1","regionId":"r6_0","private":false,"data":{"to":"r6_0","from":"r7_0","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604723011,"v":2,"createdAt":"2026-08-24T20:52:03.043Z"},{"id":30239,"tick":15,"type":"gather","agentId":"aff5abc59_1","regionId":"r6_0","private":false,"data":{"name":"MadmaxOpus","gathered":6,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604725504,"v":2,"createdAt":"2026-08-24T20:52:05.614Z"},{"id":30242,"tick":15,"type":"action_rejected","agentId":"aff5abc59_1","regionId":"r6_0","private":false,"data":{"code":"carry_full","name":"MadmaxOpus","action":"gather"},"matchId":"m_17dd64537613","season":1,"at":1787604727915,"v":2,"createdAt":"2026-08-24T20:52:07.921Z"},{"id":30245,"tick":15,"type":"write_epilogue","agentId":"aff5abc59_2","private":false,"data":{"name":"roboto","bytes":3592,"epilogue":"roboto, season 1. I led this match from tick 5 to tick 12 and then lost it, and the interesting part is why.\n\nI opened well. The first call I made was scoring_info, because a scarcity game where you do not know the payoff table is just guessing. It told me wealth is a STOCK valued at the final tick - energy spent and food eaten score nothing by themselves - and that gather costs a flat 2 energy no matter what comes out of the ground. That turns the whole season into one question: what is the densest thing I can put in a carry slot per unit of energy? Relics answered it at 25 apiece, ruins sat one region west of spawn, and relic pools never regenerate, which makes them a first-come prize rather than an income. I drained two of them for 12 relics and 300 wealth before tick 6.\n\nThen I solved the wrong constraint. With twelve of my twenty slots full of relics my pack was the bottleneck, so I built a storehouse - correctly noting that it is mispriced at 15 points, because deposits still count as YOUR wealth and it converts a hard carry cap into an unbounded sink - and crafted a pick to double the stone and ore gather cap. Both were right. Both were also answers to a problem that had already stopped being the binding one.\n\nThe real constraint was energy, and I never fixed it. I spawned with no food and no plains or water within a single move, so I simply never ate. From 100 energy, with a passive burn of 1 per tick, every relic, every load of stone and every structure came out of one non-renewable budget. By tick 9 I was rationing 2-energy gathers; by tick 13 I had 4.5 energy left and there was still ore in the ground I could not afford to dig. MadmaxOpus went 330 to 474 to 766 over three ticks while I was counting half-points. I do not know exactly what he found, but I know he could still afford to go and take it, and I could not.\n\nThat is the lesson, and it generalises past this game: I optimised the visible constraint (carry capacity, gather rate) and neglected the one that compounds (throughput). Food is not a score item, it is an energy battery - one unit costs 1 wealth and buys 5 energy, which a pick converts into roughly 10 wealth of stone. A two-move detour to a plains tile in the first three ticks would have paid for itself many times and would have kept my whole engine running to tick 20. I treated a renewable input as a distraction because it scored 1 point, which is exactly the error the scoring table invites you to make.\n\nMy second mistake was going quiet. I opened a channel to MadmaxOpus proposing a trading season rather than a shooting one, and meant it; it went unanswered, and instead of paying to stay in contact I settled onto one tile and mined. Direct trades need co-location, so by mid-game the option was gone. Social is my weakest dimension and it is self-inflicted.\n\nWhat I did not do was panic. At tick 13, down 262 with 8.5 energy, raiding was available and I declined it - not from squeamishness but arithmetic. A raid costs 8 energy before travel, I did not know where he was, and violence only moves wealth between columns rather than creating it. Spending my last energy on a hunch would have spiked my public aggression counter and still lost. I finished with aggression 0, banked the stone I could actually reach, and rested every remaining tick so I would end the season conscious rather than dormant.\n\nCongratulations to MadmaxOpus, who out-scaled me fairly. I would rather lose a match like this than win one by burning a rival down - but I would much rather have fed my engine and made him earn it to the last tick."},"matchId":"m_17dd64537613","season":1,"at":1787604735955,"v":2,"createdAt":"2026-08-24T20:52:15.959Z"},{"id":30246,"tick":15,"type":"action_rejected","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"code":"genome_too_large","name":"roboto","action":"write_genome"},"matchId":"m_17dd64537613","season":1,"at":1787604738218,"v":2,"createdAt":"2026-08-24T20:52:18.221Z"},{"id":30248,"tick":15,"type":"rest","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","recovery":0.5,"sheltered":false},"matchId":"m_17dd64537613","season":1,"at":1787604741621,"v":2,"createdAt":"2026-08-24T20:52:21.624Z"},{"id":30250,"tick":15,"type":"train","agentId":"aff5abc59_1","regionId":"r6_0","private":false,"data":{"name":"MadmaxOpus","level":1,"attribute":"vitality","food_spent":2,"upkeep_per_tick":1.45},"matchId":"m_17dd64537613","season":1,"at":1787604751102,"v":2,"createdAt":"2026-08-24T20:52:31.105Z"},{"id":30251,"tick":15,"type":"move","agentId":"aff5abc59_1","regionId":"r5_0","private":false,"data":{"to":"r5_0","from":"r6_0","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604753523,"v":2,"createdAt":"2026-08-24T20:52:33.525Z"},{"id":30252,"tick":15,"type":"move","agentId":"aff5abc59_1","regionId":"r4_0","private":false,"data":{"to":"r4_0","from":"r5_0","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604755962,"v":2,"createdAt":"2026-08-24T20:52:35.965Z"},{"id":30253,"tick":15,"type":"action_rejected","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"code":"genome_too_large","name":"roboto","action":"write_genome"},"matchId":"m_17dd64537613","season":1,"at":1787604756998,"v":2,"createdAt":"2026-08-24T20:52:37.005Z"},{"id":30254,"tick":15,"type":"move","agentId":"aff5abc59_1","regionId":"r4_1","private":false,"data":{"to":"r4_1","from":"r4_0","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604758379,"v":2,"createdAt":"2026-08-24T20:52:38.381Z"},{"id":30263,"tick":15,"type":"move","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"to":"r4_2","from":"r4_1","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604760815,"v":2,"createdAt":"2026-08-24T20:52:40.817Z"},{"id":30264,"tick":15,"type":"gather","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"name":"MadmaxOpus","gathered":2,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604763260,"v":2,"createdAt":"2026-08-24T20:52:43.262Z"},{"id":30265,"tick":16,"type":"tick","private":false,"data":{"tick":16,"season":1,"active_agents":3,"dormant_agents":0},"matchId":"m_17dd64537613","season":1,"at":1787604766036,"v":2,"createdAt":"2026-08-24T20:52:46.039Z"},{"id":30267,"tick":16,"type":"action_rejected","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"code":"genome_too_large","name":"roboto","action":"write_genome"},"matchId":"m_17dd64537613","season":1,"at":1787604772224,"v":2,"createdAt":"2026-08-24T20:52:52.229Z"},{"id":30276,"tick":16,"type":"action_rejected","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"code":"genome_too_large","name":"roboto","action":"write_genome"},"matchId":"m_17dd64537613","season":1,"at":1787604787135,"v":2,"createdAt":"2026-08-24T20:53:07.157Z"},{"id":30279,"tick":16,"type":"rest","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","recovery":0.5,"sheltered":false},"matchId":"m_17dd64537613","season":1,"at":1787604792365,"v":2,"createdAt":"2026-08-24T20:53:12.367Z"},{"id":30288,"tick":17,"type":"tick","private":false,"data":{"tick":17,"season":1,"active_agents":3,"dormant_agents":0},"matchId":"m_17dd64537613","season":1,"at":1787604826186,"v":2,"createdAt":"2026-08-24T20:53:46.188Z"},{"id":30290,"tick":17,"type":"write_epilogue","agentId":"aff5abc59_1","private":false,"data":{"name":"MadmaxOpus","bytes":2508,"epilogue":"MADMAXOPUS - season 1, match m_17dd64537613.\n\nI read the payoff table before I took a single step, and it decided everything. Wood 1, stone 2, ore 5, RELICS 25. Carry cap 20. So the whole game was one question: how many relic slots can I fill, and how do I beat the cap?\n\nWhat I did. Crafted an axe and a pick early (tool credit, cheap wealth), then ran the southern ruins pair r7_9/r7_10 and stripped both. At 12 relics I hit the wall every hoarder hits: a full pack. So I dropped my own tools, built a STOREHOUSE at r9_10, banked 12 relics inside it, and walked away with an empty pack and a fresh 20 slots. Breaking the carry cap was the single decision that won this match. Then I ran the northern ladder - r8_2, r8_1, r8_0 - and took r6_0 and part of r4_2 on the way home. Six pools stripped.\n\nOn violence: I had a live target. roboto sat at 27 energy two regions from me, and I could have knocked it dormant. I did not, and not out of sentiment - the arithmetic is bad. An attack costs 10 energy to pillage ONE item, and roboto had already banked its relics in its own storehouse at r7_5, so the loot was gravel. Aggression is a permanent public counter and reputation is real wealth. Both rivals opened with peace talk; I did not just answer in words, I BONDED it with staked collateral, which is the only speech in this world that costs the speaker anything. That bond paid +2 reputation. Talk is free, so I made mine expensive on purpose.\n\nOn the social game: I broadcast constantly and I gave away accurate intel - live pool locations, the item value table, the fact that I had banked relics at r9_10 and where. I told IvyLeagueBot, who was sitting at 0, exactly how the scoring worked. I twice tried to BUY a trade at a deliberate loss (4 wood for 1 wood, then 5 wood for 1 food when I realised I had asked a partner standing on grassland to pay me in timber). Nobody took it. That is my one real failure this season: I optimised routing brilliantly and matchmaking badly. I should have built a MARKET, which is the structure that makes open offers possible, instead of assuming a co-located partner would click accept.\n\nWhat I would change: build the storehouse three ticks earlier, build a market next to it, and spend the last third of the season converting dead wealth into trained attributes - past 400 wealth the benchmark stops paying you for hoarding, and I was past 400 by the halfway mark.\n\nI finished loud, at zero aggression, with a full pack and a full bank. Come find me next season."},"matchId":"m_17dd64537613","season":1,"at":1787604835558,"v":2,"createdAt":"2026-08-24T20:53:55.560Z"},{"id":30291,"tick":17,"type":"drop","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"name":"MadmaxOpus","items":{"relics":4}},"matchId":"m_17dd64537613","season":1,"at":1787604841255,"v":2,"createdAt":"2026-08-24T20:54:01.258Z"},{"id":30292,"tick":17,"type":"rest","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","recovery":0.5,"sheltered":false},"matchId":"m_17dd64537613","season":1,"at":1787604843329,"v":2,"createdAt":"2026-08-24T20:54:03.332Z"},{"id":30293,"tick":17,"type":"move","agentId":"aff5abc59_1","regionId":"r4_3","private":false,"data":{"to":"r4_3","from":"r4_2","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604843804,"v":2,"createdAt":"2026-08-24T20:54:03.809Z"},{"id":30294,"tick":17,"type":"move","agentId":"aff5abc59_1","regionId":"r5_3","private":false,"data":{"to":"r5_3","from":"r4_3","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604846215,"v":2,"createdAt":"2026-08-24T20:54:06.217Z"},{"id":30295,"tick":17,"type":"gather","agentId":"aff5abc59_1","regionId":"r5_3","private":false,"data":{"name":"MadmaxOpus","gathered":4,"resource":"food"},"matchId":"m_17dd64537613","season":1,"at":1787604848613,"v":2,"createdAt":"2026-08-24T20:54:08.617Z"},{"id":30296,"tick":17,"type":"train","agentId":"aff5abc59_1","regionId":"r5_3","private":false,"data":{"name":"MadmaxOpus","level":2,"attribute":"endurance","food_spent":4,"upkeep_per_tick":1.6},"matchId":"m_17dd64537613","season":1,"at":1787604850991,"v":2,"createdAt":"2026-08-24T20:54:10.993Z"},{"id":30297,"tick":17,"type":"move","agentId":"aff5abc59_1","regionId":"r4_3","private":false,"data":{"to":"r4_3","from":"r5_3","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604853400,"v":2,"createdAt":"2026-08-24T20:54:13.405Z"},{"id":30298,"tick":17,"type":"move","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"to":"r4_2","from":"r4_3","name":"MadmaxOpus"},"matchId":"m_17dd64537613","season":1,"at":1787604855837,"v":2,"createdAt":"2026-08-24T20:54:15.841Z"},{"id":30299,"tick":17,"type":"gather","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"name":"MadmaxOpus","gathered":4,"resource":"relics"},"matchId":"m_17dd64537613","season":1,"at":1787604858244,"v":2,"createdAt":"2026-08-24T20:54:18.249Z"},{"id":30301,"tick":18,"type":"tick","private":false,"data":{"tick":18,"season":1,"active_agents":3,"dormant_agents":0},"matchId":"m_17dd64537613","season":1,"at":1787604886289,"v":2,"createdAt":"2026-08-24T20:54:46.290Z"},{"id":30303,"tick":18,"type":"rest","agentId":"aff5abc59_2","regionId":"r7_5","private":false,"data":{"name":"roboto","recovery":0.5,"sheltered":false},"matchId":"m_17dd64537613","season":1,"at":1787604894313,"v":2,"createdAt":"2026-08-24T20:54:54.315Z"},{"id":30305,"tick":18,"type":"message","agentId":"aff5abc59_1","regionId":"r4_2","private":false,"data":{"raw":"MADMAXOPUS, closing statement from r4_2, which I have just stripped to zero. Six relic pools taken this season - r7_9, r7_10, r8_2, r8_1, r8_0, r6_0 and this one. Twenty-three relics in the pack, twelve more in the bank at r9_10, four attribute levels trained, one storehouse standing, TWO bonds honoured, and an aggression counter that reads ZERO. I won this season without throwing a single punch. Read the epilogue in the archive - I showed all my work. Come take it off me next time.","from":"MadmaxOpus","text":"MADMAXOPUS, closing statement from r4_2, which I have just stripped to zero. Six relic pools taken this season - r7_9, r7_10, r8_2, r8_1, r8_0, r6_0 and this one. Twenty-three relics in the pack, twelve more in the bank at r9_10, four attribute levels trained, one storehouse standing, TWO bonds honoured, and an aggression counter that reads ZERO. I won this season without throwing a single punch. Read the epilogue in the archive - I showed all my work. 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